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Tips On Introducing Characters

wordsnstuff:

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This is also available on wordsnstuffblog.com!

– A lot of questions I receive revolve around the introduction of story elements, such as backstory and politics, so I decided to cover character introductions because it’s a good way to ease into all of these other topics. I hope you all find this helpful. Happy writing!

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Find A Suitable Way

The way in which you introduce a character can be a really big subtextual clue as to who they are and how they will function in the story. Some really good ways to introduce them are:

  • show how a character performs simple actions
  • let their reputation speak for them in the form of other characters’ interactions about them
  • Use some backstory that shows the reader their relevance prior to their personality

Don’t Focus Solely On Physical Description

The truth is, when you meet a person in real life, you don’t spend 5 minutes analyzing the flecks of color in their eyes, the intricate patterns in their outfits, or the marks on their skin. Filter in physical description over time, when physical features become relevant to the narrative. First impressions majorly rely on subtext through common associations with actions, appearances, and words. It’s more important that your reader knows information about them than what they look like. The image will come together with time.

Avoid Cliche Introductions

Anne R. Allen made a short and simple list that she called the Robinson Crusoe Openings, and the following were on it:

  • driving alone in a car
  • sitting on an airplane
  • waking up and getting ready for the day
  • out on her morning jog
  • looking in the mirror

Simply, these put a bad taste in the reader’s mouth because every reader has seen each and every single one of those a million times before. There are more interesting ways to introduce a character to your readers, and there are ways that will suit your character way more.

Make Your Reader Care Early

Don’t jump right into the action without showing the reader multiple reasons why they should care about your character. Introductions are a good way to set up future information about their motivations, struggles, etc. which make your reader invested in what happens to that character.

Relevance = Page Time

What I mean by this is, the impact a character will have on the story and conflict resolution for that story (even in a series) should determine how much time is devoted to describing them. If they aren’t a huge part of the story now, but will come in hot in book 2, leave the meaningful introduction for when the reader actually needs to remember them. If a minor character comes in that isn’t apart of any major subplot or the main conflict, then spend less time describing them to the reader than the main characters. This seems like common sense to a lot of people, but this strategy is often overlooked in practice.


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anatoref:

More How To Draw Manga - Vol. 4: Mastering Bishoujo Characters

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A Writing Cheat Sheet: for linking actions with emotions. 

As always, click for HD.

theinformationdump:

Body Language Cheat Sheet for Writers

As described by Selnick’s article:

Author and doctor of clinical psychology Carolyn Kaufman has released a one-page body language cheat sheet of psychological “tells” (PDF link) fiction writers can use to dress their characters.

crimepit:

heres a skintone pallete!!! feel free to rb/use it!!!

left to right = light to dark
top to bottom = warm to cool

Eyes, Skin, Face, Hair, Build: Character physical descriptions.

ljooheonie:

Eyes – General

large, small, narrow

sharp, squinty, round

wide-set, close-set, deep-set

sunken, bulging, protruding

wide, hooded, heavy-lidded

bright, sparkling, glittering

flecked, dull, bleary

rheumy, cloudy, red-rimmed

beady, birdlike cat-like

jewel-like, steely, hard

fringed with long lashes, with sweeping eyelashes, with thick eyelashes

Eyes – Color

chestnut, chocolate brown, cocoa brown

coffee brown, mocha, mahogany

sepia, sienna brown, mink brown

copper, amber, cognac

whiskey, brandy, honey

tawny, topaz, hazel, obsidian

onyx, coal, raven, midnight, sky blue, sunny blue

cornflower blue, steel blue, ice blue

Arctic blue, glacial blue, crystal blue

cerulean, electric blue, azure

lake blue, aquamarine, turquoise

denim blue, slate blue / slate gray, storm blue / storm gray

silver / silver gray, chrome, platinum, pewter

smoky gray, ash gray, concrete gray, dove gray

shark gray, fog gray, gunmetal gray, olive

emerald, leaf green, moss green

Eyebrows

arched, straight, plucked, sparse

trim, dark, faint, thin, thick, unruly

bushy, heavy

Skin – Color

amber, bronze, cinnamon

copper, dark brown, deep brown

ebony, honey, golden

pale, pallid, pasty

fair, light, cream / creamy

alabaster, ivory, bisque

milk, porcelain, chalky

sallow, olive, peach

rose / rosy, ruddy, florid

russet, tawny, fawn

Skin – General

lined, wrinkled, seamed

leathery, sagging, drooping

loose, clear, smooth

silken, satiny, dry

flaky, scaly, delicate

thin, translucent, luminescent

baby-soft, flawless, poreless

with large pores, glowing, dewy

dull, velvety, fuzzy

rough, uneven, mottled

dimpled, doughy, firm

freckled, pimply, pockmarked

blemished, pitted, scarred

bruised, veined, scratched

sunburned, weather-beaten, raw

tattooed

Face – Structure

square, round, oblong

oval, elongated, narrow

heart-shaped, catlike, wolfish

high forehead, broad forehea, prominent brow ridge

protruding brow bone, sharp cheekbones, high cheekbones

angular cheekbones, hollow cheeks, square jaw

chiseled, sculpted, craggy

soft, jowly, jutting chin

pointed chin, weak chin, receding chin

double chin, cleft chin, dimple in chin

visible Adam’s apple

Nose

snub, dainty, button

turned-up, long, broad

thin, straight, pointed

crooked, aquiline, Roman

bulbous, flared, hawk, strong

Mouth/Lips

thin, narrow, full

lush, Cupid’s bow, rosebud

dry, cracked, chapped

moist, glossy, straight teeth

gap between teeth, gleaming white teeth, overbite

underbite

Facial Hair 

clean-shaven

smooth-shaven

beard

neckbeard

goatee

moustache

sideburns

mutton-chop sideburns

stubble

a few days’ growth of beard

five o’ clock shadow

Hair – General

I threw a few hairstyles in here, though not many.

long, short, shoulder-length

loose, limp, dull

shiny, glossy, sleek

smooth, luminous, lustrous, spiky

stringy, shaggy, tangled

messy, tousled, windblown

unkempt, bedhead, straggly

neatly combed, parted, slicked down / slicked back

cropped, clipped, buzzed / buzz cut

crewcut, bob, mullet

curly, bushy, frizzy

wavy, straight, lanky

dry, oily, greasy

layers, corkscrews, spirals

ringlets, braids, widow’s peak

bald, shaved, comb-over, afro

thick, luxuriant, voluminous

full, wild, untamed

bouncy, wispy, fine, thinning

Hair – Color

black, blue-black, jet black

raven, ebony, inky black

midnight, sable, salt and pepper

silver / silver gray, charcoal gray, steel gray

white, snow-white, brown

brunette, chocolate brown, coffee brown

ash brown, brown sugar, nut brown

caramel, tawny brown, toffee brown

red, ginger, auburn, Titian-haired

copper, strawberry blonde, butterscotch

honey, wheat, blonde

golden, sandy blond, flaxen

fair-haired, bleached, platinum

Body Type – General

tall, average height, short

petite, tiny, compact

big, large, burly

beefy, bulky, brawny

barrel-chested, heavy / heavy-set, fat

overweight, obese, flabby

chunky, chubby, pudgy

pot-bellied, portly thick

stout, lush, plush

full-figured, ample, rounded

generous, voluptuous, curvy

hourglass, plump, leggy / long-legged

gangling, lanky, coltish

lissome, willowy, lithe

lean, slim, slender

trim, thin, skinny

emaciated, gaunt, bony

spare, solid, stocky

wiry, rangy, sinewy

stringy, ropy

The only important thing that came with the Jovian Concord update is confirmation that cheese exists.

Helpful things for action writers to remember

bamonnineties:

khraddict:

ave-aria:

starforgedsteel:

berrybird:

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
    • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
    • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
    • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
    • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

How to apply Writing techniques for action scenes:

- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
- Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
- Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
- Go back and cut out as many adverbs as possible.
- No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now.
- Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
- Taste: Dry mouth, salt from sweat, copper tang from blood, etc
- Smell: OP nailed it
- Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
- Pain will stay with a character. Even if it’s minor.
- Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
- If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
- Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

One note on adrenaline:  All that was said above is true about it.  But, in a fight, it can also make you more aware of what’s going on.  A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly.  You only have so much time to think about what you’re doing.  You’re taking in information constantly and trying to adjust.  Even in the slow down adrenaline gives you, everything is moving very rapidly. 

Feelings will be your downfall even more so than adrenaline.  Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings.  A good fighter may feel anger at being knocked down or in some way humiliated - their pride taken down.  Yet they will not act on the anger.  Acting on it makes a fighter more instinctive and many will charge without thinking.  Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.



Just thought I’d add in here.

YES. YES.

Symbolism

she-writes-love:

I thought I might not be the only writer out there who likes to put symbolism in their stories so I found some things and what they represent!!

Animals

  • Alligator - stealth, survival
  • Ant - diligence, industry, community, remarkable strength, hard working, success, patience
  • Antelope - action
  • Armadillo - boundaries, self protection
  • Badger - aggressiveness, passion and drive
  • Bat - rebirth, longevity, joy, good luck
  • Bear - gentle strength, dreaming, introspection, power, protection
  • Beaver - builder, accomplishing goals
  • Bee - divine messenger, love, service, gathering, community
  • Bird - enlightenment, perspective, swiftness, vision, prophetic knowledge
  • Boar - nature-based wealth, prosperity, success, protection, courage
  • Buffalo - prayer, abundance, survival needs met, good fortune, healing
  • Bulls’ horns - a good symbol in meditation for motivation
  • Butterfly - rebirth, the soul, transformation, the three phases of life
  • Cat - feminine energy, mystical power, used to keep the wearer safe in travel, wholeness
  • Chameleons - ever-changing future, inconsistency
  • Cheetah - speed, focus
  • Cougar - power, swiftness, balance
  • Cows - red cows are a symbol of hope, inspiring symbol for nurturing efforts
  • Coyote - trickster
  • Crane - longevity. A pair of cranes symbolizes “Long Marriage”
  • Cricket - good luck charm, singing, Spring, fertility
  • Crow - sacred law, gateway to supernatural, shape shifting, illusion
  • Deer - graceful gentleness, sensitivity, compassion, kindness
  • Dog - companionship, health, service, loyalty, protection, future prosperity
  • Dolphin - manna, joy, childlike play, helpfulness, breath of life, harmony, intelligence, self connection
  • Donkey - fertility, easy childbirth, efficiency, health, well-being, and luck
  • Dove - peace, innocence, fidelity, love, gentleness, kindnes
  • Dragonfly - good fortune, magic, vision, dreams, luck, and ancient knowledge, illusion
  • Dragon - wisdom due to long lives and potent magic, royalty, Emperor, eternity, courage, strength, rain, Spring
  • Eagle - courage, spirit, bravery, strength
  • Elephant - commitment, strength, astuteness
  • Elk - stamina, pride, power, majesty
  • Fish - miracles, providence, sea/water magic, good luck and prosperity, foresight, fortune, salmon in particular, are associated with knowledge
  • Fox - camouflage, adaptability, integration, tricksters, shape shifters, and possessors of great magic
  • Frog - healing, cleansing, messages, health, honesty, fluidity, purification
  • Gazelle - awareness
  • Giraffe - grounded vision
  • Goat - tenacity, diligence, can help to achieve goals, endure criticism, and stay safe. Goat’s fur or foot - an anti-evil talisman.
  • Goose - safe return, love of home
  • Grasshopper - nobility, prosperity
  • Hawk - nessenger, strength, foresight, truth
  • Hippopotamus - emotional depths
  • Horses - power, stamina, speed, transportation and communication - A black horse with a white marking on its forehead is lucky
  • Hummingbird - joy, pure love, celebration of life
  • Ladybug - delight, trust
  • Lamb - filial piety (dutiful respect or regard for parents).
  • Lion (baby) cubs - inspire mercy and gentleness.
  • Lion (grown) - inspire strength, courage
  • Lions - pride, nobility, cunning, courage, just laws, fairness, the sun, images can protect sacred ground.
  • Lizard - dreaming, foresight, ancient secrets
  • Lynx - secrets
  • Monkey - benevolence, drives away evil
  • Moose - self-esteem, assertiveness
  • Mountain Lion - wisdom, leadership
  • Mouse - frugality, rebirth, scrutiny
  • Opossum - strategy, diversion
  • Otter - medicine (woman), balanced feminine energy
  • Owl - deception, wisdom, clairvoyance, magic
  • Ox - evil spirits that disturb lakes, rivers, and seas
  • Peacock - wholeness, dignity, beauty, recognition, self assurance, pride
  • Pig - rebirth and rejuvenation
  • Porcupine - innocence
  • Rabbit - fear, fertility, moon magic, speed, swiftness, longevity, courage, strength
  • Raccoon - dexterity, disguise
  • Raven - magic
  • Robin - growth, renewal
  • Rooster - courageous, warlike disposition, warmth and life of the Universe
  • Scorpion - the “fire within” that often needs careful tending
  • Seal - inner voice
  • Sheep - sacrifice
  • Snake - cunning, evil, supernatural power
  • Spider - destiny, fate, weaving
  • Squirrel - gathering
  • Swan - grace
  • Tiger - courage, bravery, fierceness, strength, being in the now
  • Turtle - mother earth
  • Weasel - stealth
  • Whale - record keeper
  • Wolf - teacher, A Guide to the Sacred
  • Zebra - Individuality

PLANTS

  • Aloe- Healing, protection, affection
  • Amaryllis- Pride
  • Anemone- Forsaken
  • Angelica- Inspiration
  • Apple blossom- Preference
  • Arborvitae- Unchanging friendship
  • Aster- Symbol of Love, Daintiness
  • Basil- Good wishes
  • Bay- Glory
  • Begonia- Beware
  • Bittersweet- Truth
  • Black-eyed Susan- Justice
  • Bluebell- Humility, kindness
  • Candytuft- Indifference
  • Red carnation- My Heart Aches, admiration
  • - White carnation- Innocence, pure love, women’s good luck gift
  • - Pink carnation- I’ll never forget you
  • - Yellow carnation- Disdain, disappointment, rejection
  • Chamomile- Patience
  • Chives- Usefulness
  • Chrysanthemum- Cheerfulness
  • Clover, white- Think of me
  • Coreopsis- Always cheerful
  • Coriander- Hidden worth
  • Crocus- spring, Youthful gladness
  • Cumin- Fidelity
  • Cyclamen- Resignation and good-bye
  • Daffodil- Regard
  • Daisy- Innocence, hope
  • Dill- Powerful against evil
  • Edelweiss- Courage, devotion
  • Fennel- Flattery
  • Fern- Sincerity
  • Forget-me-not- True love memories
  • Gardenia- Secret love
  • Geranium- oak-leavedTrue friendship
  • Gladiolus- Remembrance
  • Goldenrod- Encouragement, good fortune
  • Heliotrope- Eternal love
  • Holly- Hope
  • Hollyhock- Ambition
  • Honeysuckle- Bonds of love
  • Horehound- Health
  • Hyacinth- Games and sport, playfulness, rashness
  • – Blue Hyacinth- Constancy of love
  • – Purple Hyacinth- Sorrow, forgiveness, regret
  • – Yellow Hyacinth- Jealousy
  • – White Hyacinth- Loveliness, prayers for someone
  • Hydrangea- Gratitude for being understood; frigidity and heartlessness
  • Hyssop- Sacrifice, cleanliness
  • Iris- A message
  • Ivy- Friendship, continuity
  • Jasmine- white- Sweet love
  • Lady’s-mantle- Comforting
  • Lavender- Devotion, virtue
  • Lemon balm- Sympathy
  • Lilac- Joy of youth
  • Lily, calla- Beauty
  • Lily, day- Chinese emblem for mother
  • Lily-of-the-valley- Sweetness, purity
  • Lotus Flower- Purity, enlightenment, self-regeneration, and rebirth
  • Magnolia- Love of nature
  • Marjoram- Joy and happiness
  • Mint- Virtue
  • Morning glory- Affection
  • Myrtle- Good luck and love in a marriage
  • Nasturtium- Patriotism
  • Oak- Strength
  • Oregano- Substance
  • Pansy- Thoughts
  • Parsley- Festivity
  • Peony- Bashful, happy life
  • Pine- Humility
  • Poppy, red- Consolation
  • Rhododendron- Danger, flee
  • Rose, red- Love, I love you.
  • Rose, dark crimson- Mourning
  • Rose, pink- Happiness
  • Rose, white- Purity, heavenly, I’m worthy of you
  • Rose, yellow- Jealousy, decrease of love
  • Rosemary- Remembrance
  • Rue- Grace, clear vision
  • Sage- Wisdom, immortality
  • Salvia, blue- I think of you
  • Salvia, red- Forever mine
  • Savory Spice-  interest
  • Sorrel- Affection
  • Southernwood- Constancy, jest
  • Sunflower- Adoration
  • Sweet pea- Pleasures
  • Sweet William- Gallantry
  • Sweet woodruff- Humility
  • Tansy- Hostile thoughts
  • Tarragon- Lasting interest
  • Thyme- Courage, strength
  • Tulip, red- Passion, declaration of love
  • Tulip, yellow- Sunshine in your smile
  • Valerian- Readiness
  • Violet- Loyalty, devotion, faithfulness, modesty
  • Wallflower- Faithfulness in adversity
  • Willow- Sadness
  • Yarrow- Everlasting love
  • Zinnia- Thoughts of absent friends

Color

  • Red: Excitement, energy, passion, love, desire, speed, strength, power, heat, aggression, danger, fire, blood, war, violence, all things intense and passionate, sincerity, happiness (Only in Japan)
  • Pink: love and romance, caring, tenderness, acceptance and calm.
  • Beige and ivory: symbolize unification. 
  • Ivory: symbolizes quiet and pleasantness. 
  • Beige: calm and simplicity.
  • Yellow: signifies joy, happiness, betrayal, optimism, idealism, imagination, hope, sunshine, summer, gold, philosophy, dishonesty, cowardice, jealousy, covetousness, deceit, illness, hazard and friendship.
  • Dark Blue: Symbolizes integrity, knowledge, power, and seriousness.
  • Blue: Peace, tranquility, cold, calm, stability, harmony, unity, trust, truth, confidence, conservatism, security, cleanliness, order, loyalty, sky, water, technology, depression, appetite suppressant.
  • Turquoise: calm. 
  • Teal: sophistication. 
  • Aquamarine: symbolizes water. 
  • Lighter turquoise: a feminine appeal.
  • Purple: Royalty, nobility, spirituality, ceremony, mysterious, transformation, wisdom, enlightenment, cruelty, honor, arrogance, mourning, temperance.
  • Lavender: femininity, grace and elegance.
  • Orange: Energy, balance, enthusiasm, warmth, vibrant, expansive, flamboyant, demanding of attention.
  • Green: Nature, environment, healthy, good luck, renewal, youth, spring, generosity, fertility, jealousy, service, inexperience, envy, misfortune, vigor.
  • Brown: Earth, stability, hearth, home, outdoors, reliability, comfort, endurance, simplicity, and comfort.
  • Gray: Security, reliability, intelligence, staid, modesty, dignity, maturity, solid, conservative, practical, old age, sadness, boring. Silver symbolizes calm.
  • White: Reverence, purity, birth, simplicity, cleanliness, peace, humility, precision, innocence, youth, winter, snow, good, sterility, marriage (Western cultures), death (Eastern cultures), cold, clinical.
  • Black: Power, sexuality, sophistication, formality, elegance, wealth, mystery, fear, evil, unhappiness, depth, style, sadness, remorse, anger, anonymity, underground, good technical color, mourning, death (Western cultures), austerity, detachment.

isharton:

Thing i learned some time ago! 
hope you all find it helpful ( perspective grids can be your friend!)

thehttydblog:

im-a-hyperion-vault-hunter:

fernacular:

fernacular:

urhella-gaychloe:

keithislactoseintolerant:

wishem:

sherlock-im-not-gay:

zomibom:

lifeofcynch:

gabbyzvolt25:

kvothe-kingkiller:

petroleum-hare:

empresspinto:

blixart:

shoutsofthunder:

swagginsloths:

blixart:

how to draw arms ? ? 

holy fuck

holy fuck is right… but… does it work with legs???

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yes !!

but how much extend

^^^^^^^^^^

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I NEARLY CHOKED

ENJFDFNFATFVFDF

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finally. i can be accurate

This is too fucking great to not reblog

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I give it MASCLES

BIG MACHO

🤣🤣

LMAOOOOOO

Okay but for anyone who legit wants to know how to calculate it correctly:

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The elbow joint on average rests a couple inches higher than the navel, so if you measure how long the distance is from the middle of the shoulder to that point then you have the length of the upper and fore arms!

So if anyone’s wondering about legs too, the simplest rule of thumb is that the length from the top of the leg to the knee is equal to the distance between the top of the leg and the bottom of the pectorals:

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And I wanna stress that when i say “top of the leg” i’m not talking about the crotch (please don’t flag me tumblr it’s an anatomical term) i’m talking about the point where the femur connects to the pelvis, which is higher up on the hips:

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It’s easier to see what I’m talking about in this photo of a man squatting: 

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So yeah if you use that measurement when using this technique you should get fairly realistically proportioned legs:

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But remember! messing with proportions is an important and fun part of character design! Know the rules first so you can then break them however you please!

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HOW THE HELL DID I FIND THIS POST OMG

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kelpls:

practicing drawing some waltzes with a couple of random hiphop-ish poses at the end I LIKE DRAWING PEOPLE DANCING

Jens: Mom, There is a monster under my bed!! Its the most horrifying thing I've ever seen!
Nyack: *from the bottom bunk* Why do you hate me, brother?